The tXtFL strategy-based football simulator integrates team management with play calling for all armchair football coaches.
Teams can be updated from real stats on the web, built through unique plays, and then tested on the field.
The game engine is built on mathematical models designed to simulate real football games. Check out our automated simulations predicting the next game's winner.
The tXtFL football simulator is free, open-source, and in active development. Download your copy today.
Database Management: Take command of your tXtFL database (new for tXtFL 2). Only 11 steps to edit!
CFL to tXtFL: The latest alpha release of tXtFL 2.0 development includes new leagues and rules, including Canadian and collegiate football.
tXtFL Bowl 4.0: See our predictions for XLIV and our follow-up analysis.
Roadmap to tXtFL 2.0: We've officially embarked on the road toward tXtFL 2.0. Our first installment is the new database, with plenty more action to follow.
tXtFL Database: Follow the database discussions as we incorporate an Apache Derby database to help you manage your teams, players, and seasons.
Season 2009 Score Predictions: Countdown to Super Bowl XLIV with score predictions from tXtFL. 200 automated games per prediction!
Game Testing 1.0: Championships 2009. Follow our predictions for the championships through 1000-game automated simulations using the final 2008 season statistics.
See here for all releases, including past and pre-releases.
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What's in the Sim?
Coach Your Team to Victory
The tXtFL, or teXt Football League, football simulator lets you be the coach. You create your team, pick your players, and make the play calls. During each football game, you can watch passing, rushing, receiving, and more statistics pile up depending on the calls you pick...plus a little luck.
Teams can be coached by choosing each play and reorganizing teams. You can tweak player assignments, add new plays, and track player statistics. Players and teams can be customized through player skill values (eg "hands," "feet") and team coaching values (eg "pass coaching," "run coaching").
The line-up for tXtFL 2.0, now in alpha form, includes entire seasons and championships. With the entirely new tXtFL database in place, you can now play in different leaguesCanadian, collegiate, arena, or of course our very own tXtFLor create your own league and rules.
Simulate Real Life Games
tXtFL is also a predictive sports simulator. Run the simulator in fully aumoated mode to model hundreds to thousands of games for your favorite or fantasy team.
The tXtFL Draft team management utility helps you update player statistics and team rosters. A webpage stats sensing mechanism for importing statistics from football websites to create your own teams and players (for your own private use). You can also import statistics manually by saving to a spreadsheet and loading it in tXtFL Draft.
The simulation has a proven track record through regular season games and our very favorite, the tXtFL Bowl. Run your own simulations and submit your results!