Changelog for tXtFL 4
Our new installer will keep your installation updated on Mac/Win/Lin and does *not* require the Java plugin.
Changes for tXtFL 4.3.0 (released 2017-10-21):
- Longer passing plays
- Option to increase number of teams per division that enter the playoffs
- Slight decrease in time during typical plays
- Hurry up offense more aggressive late in the game
- Improved defensive auto-play choices
- Tweaks to reduce rushing injuries and special teams penalties
- Fixed slowing performance for automated games
- Fixed crash on recurrent injuries at same player position
Changes for tXtFL 4.1.2 (released 2016-12-10):
- Drive summary scrolls to the end during updates
- Fixed to clear old franchise setting during new game
Changes for tXtFL 4.1.1 (released 2016-12-05):
- Kickoff distances now have more variability
- Immediately shows time saved after calling timeout
- More aggressively finds player substitutions
- Sorts plays by distance
- Touchback for default league changed to 25 yardline
- Fixed inadvertent reuse of injured players
- Fixed fumbles during PATs
- Fixed penalties during 2-point plays
- Fixed player weighting during turnovers after another possession change
- Fixed QB sneak player assignments
Changes for tXtFL 4.1.0 (released 2016-10-03):
- Late-half decision making is more aggressive
- Reduces impact of early player performance on rest of career
- Scoring summary combines extra points with associated TD
- Pass rush impacts QB health
- Recognizes "PR" as punt/kick returner position
- Option for 12-game season
- Small stats fixes
- Fixed a number of team stats during games
- Fixed some default player stats
- Fixed crash when manually swapping injured player
- Fixed drive history between halves and games
Changes for tXtFL 4.0.3 (released 2016-08-16):
- Fixed crash in leagues with larger number of players per play
- Fixed identifying alternate players
- Fixed existing seasons when upgrading from tXtFL ver prior to 4.0
Changes for tXtFL 4.0.2 (released 2016-08-01):
- Fixed statistics for passing play match-ups
- Fixed statistics for plays that go out of bounds
- Fixed recorded interceptor
- Fixed play selection reporting
- Updated SWT interface library to 4.6
Changes for tXtFL 4.0.1 (released 2016-05-30):
- Improved rookie stat variability
- Fixed crash with smaller teams
- Fixed game saving
- Fixed to display franchise seasons only when in franchise
Summary of changes in tXtFL 4.0 (released 2016-01-29):
Franchises:
- Manage a franchise team within a football world
- Follow a team of choice across multiple seasons
- Automated draft of fresh rookies before each season
- Retirement at end of season based on years of play and injuries
- Player promotion up the depth charts after retirements
- Customizable average retirement age and max depth per position
- Tracks player experience and salary
Health and injuries:
- Player health values impacted by strength of each hit
- Injuries when health value falls below threshold
- Automatic player substitutions with bench players after injury
- Players undergo healing between season games
- Franchises track player health from season to season
Play routes and coverage schemes:
- Play routes and coverage schemes
- Set routes for each potential receiver
- Set defensive coverage schemes
- Allows QB to select among the best receiver-defender match-ups
Custom playbooks:
- Create team-specific plays
- Plays can have more position substitutions
- Different teams can have different plays with the same name
- Download playbooks with custom leagues
Interface:
- Updated SWT to 4.6 M5 except 4.4 on Mac 32-bit platforms
- Responsive during long operations
- Running feedback during long tasks such as automated games
Additional improvements:
- Imports tXtFL 3 database
- PAT distances can be set and default to 15 yardline
- Records blocked field goal stats
- Code cleanup and performance improvements
Changes for tXtFL 3.99.7 (released 2016-01-01)
Custom playbook improvements:
- Download with custom leagues
- Allows for more positions assignments
- Allows plays to have the same name as long as different teams
Additional improvements and fixes:
- Running feedback during long tasks such as automated games
- Fixed crash in automated games after game with injuries
- Fixed substituting in injured players
- Fixed bye week identification during franchise games
Changes for tXtFL 3.99.6 (released 2015-12-07)
- Ability to create team-specific playbooks
- Improved isolation of new franchises from older ones
- User interface remains responsive during long operations
- Performance improvements
Changes for tXtFL 3.99.5 (released 2015-11-16)
- Retirement at end of season based on years of play and injuries
- Promotes players up draft order after retirements
- Drafts fresh rookies at start of franchise and between seasons
- Options for retirement age and max depth per position
- Incorporates changes from 3.8.2 release
Changes for tXtFL 3.99.4 (released 2014-12-24)
Health and injuries:
- Player health values impacted by strength of each hit
- Injuries when health value falls below threshold
- Automatic player substitutions with bench players after injury
- Players undergo healing between season games
- Franchises track player health from season to season
Franchise updates:
- Tracks player experience and salary
- New offseason state
Additional changes:
- Fixed some play assignments (will reset all plays)
- Fixed detection of first season
- Updated SWT to 4.5 M4 on Mac platforms to fix table display
Changes for tXtFL 3.99.3 (released 2014-12-01)
Play routes and coverage schemes:
- Set routes for each potential receiver
- Set defensive coverage schemes
- Allows QB to select among the best receiver-defender match-ups
Additional changes:
- Fixes to tXtFL Command (command-line/text-only version)
- Merged in changes from tXtFL 3.8
Changes for tXtFL 3.99.2 (released 2013-12-30)
- Merged in changes from tXtFL 3.6 and 3.7
Changes for tXtFL 3.99.1 (released 2013-06-12)
Multiplayer: Unlike old versions of tXtFL multiplayer, now you can play networked games from within the tXtFL on both host and client desktops.
- Play multiplayer games over the web
- Setup a host game on one desktop
- Connect to the hostname/ip and chosen port from another desktop
- Game-time stats visible over the web
Changes for tXtFL 3.99.0 (released 2013-03-31)
Basic franchise mode
- Create a basic franchise with a chosen team
- Play seasons specific to that franchise